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Below are the 2 most recent journal entries recorded in addisonboynton4's InsaneJournal:

    Saturday, October 8th, 2011
    2:16 pm
    Sc2 Protoss Tips
    This StarCraft 2 Protoss tips article will glance at the most beneficial tips which you can use as the Psy energy/technological based Protoss race. Here are the top StarCraft 2 Protoss tips.

    The 1st of the Sc2 Protoss tips involves an understanding in the Chrono Boost. This can be a technique reserved for the Protoss race exclusively and permits you to speed production of units or buildings by 50% when it's cast for 25 energy. As soon as you start your game, hot key your Nexus so that you can quickly hop on because in which you cast Chrono Boost from by selecting "C". You then cast it on any building that you just want.

    Protoss Build Order

    A normal utilization of these Chrono Boost Sc2 Protoss tips is to cast it in your Nexus as soon as you're at 25 energy to speed the creation of probes, or else you can save it to cast on your own Gateway to make a Zealot quicker in case you are choosing an early on rush.

    This tip can also be used for speeding the cool down of Warp Gates to enable you to make use of them again As well as to speed manufacture of buildings, at the same time.

    Probably the most popular Sc2 Protoss tips requires the Void Ray rush. Consider the build order getting this rush prepared the most quickly. At 10/10, make a Pylon. At 10/18 develop a Gateway. At 10/18 next build an Assimilator so when it's finished quickly put 3 probes on gas as you will need it soon. Next send a probe to scout your enemy's position if 2V2 map. At 13/18 when the Gateway is performed make a Cybernetics Core. At 14/18 Build Starport once the Core is done.

    Protoss Probe

    Once the Starport is conducted, start building your first Void Ray and hang the rally point to your enemy's base in case you have scouted it. Use Chrono Boost as said before around the Starport to speed manufacture of Void Ray. In case you are attacking the primary base, turn to wait in anticipation of having 2-3 Void Rays in order to fly directly into their base to consider it out.

    The most important StarCraft 2 Protoss tips that's essential to your ability to succeed with the rush would be to not let on to your opponent you are teching quickly to Void Ray like a decent player can counter the rush if they're aware it's coming. For that reason it's a wise decision to wall off your base in order that they can't scout. Wall off your ramp, leaving one gap that you should place a Zealot as well as set him to hold (H) then it doesn't chase after some Speedlings and leave your base ready to accept scouting or attacks. Another of such Sc2 Protoss tips is that it's wise to get a stalker or two if you wall off so that they can reduce the chances of early rushes.

    Another tip using this type of rush is to build a proxy pylon and Stargate somewhere not very not even close to your enemy's base but hidden off in the corner to enable you to shorten the travel time. Again should they find the Stargate they've got some idea the rush is coming which may be a bad thing with regards to the skill of one's opponent.
    2:12 pm
    Sc2 Protoss Tips
    This Sc2 Protoss tips article is going to glance at the most effective tips which can be used because Psy energy/technological based Protoss race. Listed here are the top StarCraft 2 Protoss tips.

    The first of those StarCraft 2 Protoss tips involves a comprehension from the Chrono Boost. It is a technique restricted to the Protoss race exclusively and allows you to speed output of units or buildings by 50% when it is cast for 25 energy. Once you start your game, hot key your Nexus to enable you to quickly jump on because where you cast Chrono Boost from by selecting "C". Then you cast it on any building that you simply want.

    Starcraft 2 Protoss Builds

    An average usage of these Chrono Boost Sc2 Protoss tips is usually to cast it on your own Nexus the moment you're at 25 energy to speed producing probes, or else you can conserve it to cast on your Gateway to produce a Zealot faster should you be going for an early rush.

    This tip may also be used for speeding the cool off of Warp Gates to enable you to rely on them again As well as to speed production of buildings, as well.

    Just about the most popular StarCraft 2 Protoss tips requires the Void Ray rush. Here are the build order to get this rush prepared probably the most quickly. At 10/10, create a Pylon. At 10/18 create a Gateway. At 10/18 next build an Assimilator so when it's finished quickly put 3 probes on gas as you may need it soon. Next send a probe to scout your enemy's position if 2V2 map. At 13/18 as soon as the Gateway is done produce a Cybernetics Core. At 14/18 Build Starport after the Core is conducted.

    Protoss Probe

    As soon as the Starport is completed, begin to build your first Void Ray as well as set the rally indicate your enemy's base in case you have scouted it. Use Chrono Boost as said before about the Starport to hurry output of Void Ray. Should you be attacking the principle base, look for wait til you have 2-3 Void Rays to help you fly straight into their base to look at against each other.

    One of the most important StarCraft 2 Protoss tips that is vital to making money online with all the rush is always to not let on to your opponent that you're teching quickly to Void Ray being a decent player should be able to counter the rush when they are aware it's coming. For that reason it's a wise decision to wall off your base so that they can't scout. Wall off your ramp, leaving one gap that you should place a Zealot and hang up him to support (H) in order that it doesn't chase after a little Speedlings by leaving your base ready to accept scouting or attacks. Another of the StarCraft 2 Protoss tips is it's wise to get a stalker or two when you wall off in order to reduce the chances of early rushes.

    Another tip using this type of rush is always to develop a proxy pylon and Stargate somewhere not very faraway from your enemy's base but hidden off in the corner to enable you to shorten the travel time. Again when they see the Stargate they will have some idea the rush is on its way which can be bad with respect to the skill of one's opponent.
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